Projects

Portfolio Website (2022)
This portfolio site was developed using HTML/CSS/Javascript and is hosted on github pages. The site details my experience, projects, and contact information. I also developed a blog component, where I discuss my game development progress and personal interests. This was partitioned into a separate navigation bar due to its more casual nature.


GMTK Game Jam 2022 Submission: SIX (2022)
During my first game jam, the GMTK Game Jam 2022, I developed a short visual novel experience named SIX. The jam's theme was "Roll of the Dice". I chose to develop a short story about gambling, inspired by character driven narrative games. Although the game fell short of its grand aspirations, it was an invaluable experience for learning to prototype effectively under strict time constraints. The game was developed in Unity over the course of two days.


Steampunk Idle Prototype (2021)
As a part of my human-computer-interaction course at Washington State University, I was tasked with designing a non-functional program model to implement and analyze UI/UX usability principles. As I was just beginning to learn Unity at the time, I chose to instead implement a working prototype of my group's Steampunk Idle Game concept. The game takes players through a short journey, where they battle pirates and buy ship upgrades.


Kaggle Profanity Detector (2021)
While taking a machine learning course, I and two other students developed an implementation of Naive Bayes Classifier to identify and categorize profanity found within online comments. We developed the algorithm in Python and compared its effectivness to the Sci-kit learn built-in Bayes-Classifer function. We presented our findings in poster format at the end of the course.

Eric Furukawa, 2022